Starting a thread for GMs/HQ to post updates just so we don’t have to start a new thread for each topic.
I recently added “cell fields” to the “example of different cell structures” tab on the FlyWire Q&A spreadsheet.
These fields are a compilation of all cells labeled (thus far) by players and scientists in each category. They include a link to the field, # of cells in the field, and whether there are any “scientist identified cells” in each category.
Please note that these have been organized by label and not by whether the label is correct/approved (though most cells seem correctly labeled based on a quick visual overview). Hopefully these are helpful!
Info is in columns J-L so you’ll have to scroll right a bit to see them
We are aware that there have been some recent UI changes (including the missing copy coordinates button). One UI change is a new “purple” lightbulb color that indicates that a cell is complete, but does not have a label/identification.
Devs are requesting a link next time this issue occurs.
Additional info - “The new system batches request which is more efficient but might take longer with more segments. Additionally, refreshing the page actually restarts the request so it does not help with the lightbulb status.”
It contains over 1000 of mosty incompleted T4 and T5 cells (and probably some others).
In response to the identification link (the one mentioned in the previous post) I’m getting net::ERR_CONNECTION_CLOSED in the console.
I’ve been waiting for hours with this link (doing some stuff in other browser’s tabs) and the statuses didn’t show.
Also, there’s a typo in my name at the Theme selection window (it should be Krzysztof, instead of Krzystof).
also a minor thing, but would it be possible to make the copy segment symbols a bit smaller? so there is a bit of space around them on the buttons?
the white border around the selected cells cross is a bit bright/too visible when you are seeing a gray lightbulb, but much better with some coloured lightbulbs for contrast. so guess this will be good once you solve the lightbulb issue.
have not yet tried out the completion menu but think the rest of the changes should be quick too get used too
I agree with you about the padding issue around buttons. In the meantime you could try out the “Nebula” theme which is basically a “dark mode” which eliminates padding and changes the style of the lightbulbs. It resolved some of the visual issues for me personally.
Yeah that is a bug - under the 3 dots (top R) you can select Theme → Nebula mode (it is KK’s dark mode) and the buttons look better there. Unfortunately this was deployed before it was ready for primetime.