Is there any option to force a complete load for a cell ?
FlyWire consume all my 200gb 4G data, and i do not have alternative but my ADSL 8mb …
I would like to let a cell loading when i’m not on my computer.
Edit : perhaps loading high definition images only ?
I know how it feels (10-15mbps here). What helped me to speed up playing is that I changed the quality of the images to little lower. In the “Maryland-Image” panel settings I’ve changed resolution to 5px 19/19. The quality is a little granular (I work at 300nm in the left panel), but it’s good enough to check larger branches, e.g. the main trunk and the loading is much faster.
Unfortunately, as for now, I didn’t find any way to load whole cell at once or all pictures and chunks. It might be problematic, because the cells are often incomplete at the beginning and Neuroglancer would have to know, which parts to load even before you merge them into the main cell.
I’ve already been looking for that. As for now, I think, this is the best resolution possible and if there were better, the “Resolution (mesh)” setting would show more vertical bars, not only the red one.
But maybe there is a way (probably no), I will look around.
a fragment of a triangular mesh representation of an object;
the list of mesh fragments making up a full object;
a line segment (skeleton) representation of an object.
In the first one case it’s a block containing supervoxels. If you deselect all you current traces, so the 2D panel is colorful, and zoom to, lets say, 750nm, you can see the chunks - straight lines cut through the supervoxels forming squares. Those squares are 2D representations on chunks.
The other cases are self explanatory.
There is a WebSocket open for the chat, but it shouldn’t take any data, if there’s no talking and even them, that should be single bytes.
Other things that automatically update are leaderboard, user statistics and user info, but that’s still a couple KBs a minute, at most.
Other than that, I don’t see any network activity.
So the answer is: no, that’s (probably) not normal to eat so much data passively during that time.
Edit: the amount of data is more probable for some HD stream.
Hi there !
First I’m happy to say i finally have fiber internet at home 1Gbs mouaahahahah
So i’ll be able to work properly in september, back from vacations.
So, i would like to know if there’s possibility to merge segments directly from “Segments Selection” in rendering panel ?
I think adding a “merge selected segments” would be very usefull. In some cells i lose a bunch of time to merge every segments i added.
i think that would work badly from how i understand the merging process, but understand the why you would like it.
when merging two pieces together you would like too chose a point that is as close as possible to where they should merge, since they will be merged at the points you chose regardless of where they actually fit together.
if for some reason the segments would need too be splitted later it would be very confusing where too splitt it if they are merged at another point than the obvious.
As for your suggestion, annkri is correct in that the merge action is merging 2 supervoxels together (not just the segments). Segments are made up of multiple supervoxels. This is why sometimes you have to find the correct supervoxel merge point between two segments when splitting. In FlyWire, you are editing the supervoxels, rather than Eyewire where you are editing the segments.